
Direct from Japan, where game design is treated as an art form, comes Thexder, a computer action game by which all others will soon be judged. Thexder offers more music, animation, and play value than you ever thought possible from an arcade game.
Thexder offers a unique, sophisticated arcade challenge. Players are given the chance to pilot an armored robot through multiple attack scenarios. The battlefields include caves, vast cargo holds, and spaceship interiors. Over 20 different kinds of aliens will do battle with you, and the challenge and music escalates as the game progresses.
In Japan, Thexder is one of the bestselling computer games of all time, with well over one-half million units sold to date! The game design reflects the refinement and maturity of almost two decades of arcade game development and the colorful animation and hypnotic music will seduce even the most jaded computer owner into playing computer action games once again.
Thexder was created for second generation computers with 16-bit processors and advanced animation and sound. The fine detailing of the artwork fully exploits the increased graphics resolution now available, and the music (which is perfectly choreographed to reflect the action during play) takes full advantage of advanced sound capabilities of today's computers.
Here are some of the early reactions to Thexder:
From James Cho, Los Angeles, CA:
"Thexder is the best arcade game on the market today! Thanks for bringing it to the U.S. market."
From Andy Mischenko, Willow, AK:
"The graphics and sound of this game are spectacular"
From Matt Rippen, Aorora, NE:
"Excellent program. Very challenging."

Thexder: If you don't already have it, make sure it's on the list you give to Santa for Christmas! You won't be sorry!
-
Issue 2: 1987
- Apple Graphics Book
- Are You a Hot Shot
- Calling All Smart Money Users
- Calling Sierra
- Collector's Alert
- Current Sierra Bestsellers - September/October 1987
- Editorial: Making the World Safe
- Entertainment: Bonus Word Search and Crossword
- First 3-D Adventure Game for Preschools
- First Unprotected 3-D Adventure
- Free Sierra T-Shirts
- From Customer Service: The 10 Most Frequently Asked Questions
- Hello, Customer Service...
- Hint Books Save You Money
- Inventory Closeout - September/October 1987
- Issue 2 Credits
- Larry Pick-up Line Contest Winners Announced
- Mailbag - September/October 1987
- Mother Goose a Hit with Kids
- New Shipping Policies Move Orders Faster
- New Versions of IBM HomeWord and Speller Released
- Order Form: September/October 1987
- Police Quest Ships
- PS/2 Adventures Ship
- Retailers Corner: Sierra Software Review
- Sierra Cartoon Contest
- Sierra Courts Computer User Groups
- Sierra Drawing Contest - September/October 1987
- Sierra Draws Visitors Worldwide
- Sierra First to Support Games in Color for the Macintosh II
- Sierra Goes to Kindergarten
- Sierra Newsletter Contest
- Sierra Ships 3-D Helicopter Simulator!
- Sierra's Own Lounge Lizards
- Smart Money: A Personal Note from the President
- Smart Money - The Comprehensive Financial Manager
- Smart Money Version 1.2 Now Available for Apple
- Space Quest and "Larry" Ship for Apple IIe/IIc
- Space Quest II: Vohaul's Revenge Preview
- SPOTLIGHT: Behind the Disk - Jim Walls, Police Quest Designer
- The Blue Knights
- Thexder Takes U.S. By Storm
- This Space Intentionally Left Blank
- Update Versions of Current Sierra Titles
- Win 1 of 12 R/C Helicopters
- Wrath of Denethenor: A Fantasy Role-Playing Game
- Wrath of Denethenor: A Review
This website is © 2010-2011 David Reese. All rights reserved. All images and content, including, but not limited to, the Interaction Magazine logo and articles from the magazine, are the property of their respective owners. Interaction Magazine has been made available to the public on the SierraGamers website, and is considered a part of the public domain. Image hosting provided by Photobucket.