Heroe's come in all types, and this one is surely among the most unusual in the realm of computer adventure
Larry Laffer never dreamed he'd turn out to be such a popular man-about-town.
From humble beginnings in 1987 as a laughable loser in Sierra's Leisure Suit Larry in the Land of the Lounge Lizards, Larry has gone on to the heights of fame and fortune. From Entertainment Tonight to the Wall Street Journal, Leisure SUit Larry is the man they can't stop talking about.
Al Lowe is best known to computer adventure game players as the designer of the bestselling Leisure Suit Larry series, but he got his start designing software for children. Some early games he designed were for the world's largest family entertainment company (It's the one with a mouse!)
"I was a high school band teacher and a school district administrator for 16 years. I got involved with computer programming to help me with my work. After I went to a convention and saw the educational software that was available, I decided I could write better." -Al Lowe
JUST A POLYESTER KIND OF GUY
In Leisure Suit Larry in the Land of the Lounge Lizards, players live one night in the life of Larry Laffer, nerd turned adventurer, as he goes in pursuit of action, thrills, and excitement. He's searching for the ultimate experience of his sheltered life, but he might not live long enough to enjoy it!
In the sequel, Leisure Suit Larry Goes Looking for Love, Al put his hero through his comic paces as he wins a million dollars and the dream vacation of his life, which turns out to be less than dreamy.
With the unqualified success of the first two games, it was natural to suspect that Al Lowe would have more adventures for Larry to experience:
"I thought it would be fun to have a female lead character… to play the game from the perspective of a woman. That's how I came up with Passionate Patti." -Al Lowe
In the third Larry game, Passionate Patti in Search of the Pulsating Pectorals, Larry is pursuing Passionate Patti, but his luck with women is running about like usual. Disappointed in love, Larry takes off into the interior of the island to find himself. Patti would like to find him, too, and the game makes the first-ever viewpoint character switch as Patti undertakes her search for the missing Larry.
This is the first Sierra game ever to allow players to switch roles in mid-game and see the story from someone else's point of view. You'll experience a new dimension in computer adventure as Larry, looking for his missing self-esteem in the perilous interior of a tropical island, and as his newest obsession, the lovely Passionate Patti, who'se on a quest for the man that got away.
Issue 6: Fall 1989
- Cartoon/Drawing Contest
- Customer Support Forum
- Heard It In The Hallway (Sierra's Rumor Mill) - Fall 1989
- How To Get 16-Color EGA Graphics on your IBM or Compatible, Without Buying a New EGA Monitor
- Hoyle's Book of Games
- Issue 6 Credits
- Presidents Corner
- Roberta Williams: The Storyteller Who Started It All
- Sierra's Newest Games
- Sierra's Top Ten Best Sellers
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