In November, Sierra shipped it's first-ever 3-D adventure game for young children, Roberta Williams' Mixed-up Mother Goose.
Roberta took a personal interest in the project from the beginning, going beyond her usual role of designer to even pose on the front of the Mixed-up Mother Goose box (accompanied by a couple of Sierra children and a temperamental goose).
Roberta included many children's favorite characters in Mixed-up Mother Goose, including Little Jack Horner, Mary and her Little Lambs, Little Miss Muffet, and Peter the Pumpkin Eater.
Mixed-up Mother Goose can be played by children as young as four or even three (depends on the individual child). Basically, the feature that makes Mother Goose playable by young children is the lack of dependence on reading or writing skills for playability.
For instance, when the player directs the main character (with arrow keys or joystick) to walk up to Humpty Dumpty, who is jumping up and down by a wall, Humpty immediately tells the child (in written words) that he needs a ladder. If the child can read that message, all well and good. A moment later, a thought bubble with a picture of a ladder appears. So, even if the child cannot read, he or she knows that Humpty Dumpty is thinking of a ladder.
Other special features in Mixed-up Mother Goose include the ability to make the main character look like the child. The player can either be a little boy in blue feeted pajamas, or a little girl in a pink nightgown. You can also choose between four different hair colors.
Sierra performed extensive playtesting with local kindergarten and preschool children, to be certain of the game's playability in those age ranges. Changes were made to the way Mother Goose works (in comparison with other 3-D adventures) to make the game easier for very young children.
Response to the new game so far has been very positive. Although the projected age range (approximately 4 to 8) was small relative to the usual range for Sierra 3-D adventure games (approximately 8 and up), parents and older children seem to be having as much fun "helping" as the younger children have playing.
Chalk up another success for award-winning game designer Roberta Williams.
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Issue 2: 1987
- Apple Graphics Book
- Are You a Hot Shot
- Calling All Smart Money Users
- Calling Sierra
- Collector's Alert
- Current Sierra Bestsellers - September/October 1987
- Editorial: Making the World Safe
- Entertainment: Bonus Word Search and Crossword
- First 3-D Adventure Game for Preschools
- First Unprotected 3-D Adventure
- Free Sierra T-Shirts
- From Customer Service: The 10 Most Frequently Asked Questions
- Hello, Customer Service...
- Hint Books Save You Money
- Inventory Closeout - September/October 1987
- Issue 2 Credits
- Larry Pick-up Line Contest Winners Announced
- Mailbag - September/October 1987
- Mother Goose a Hit with Kids
- New Shipping Policies Move Orders Faster
- New Versions of IBM HomeWord and Speller Released
- Order Form: September/October 1987
- Police Quest Ships
- PS/2 Adventures Ship
- Retailers Corner: Sierra Software Review
- Sierra Cartoon Contest
- Sierra Courts Computer User Groups
- Sierra Drawing Contest - September/October 1987
- Sierra Draws Visitors Worldwide
- Sierra First to Support Games in Color for the Macintosh II
- Sierra Goes to Kindergarten
- Sierra Newsletter Contest
- Sierra Ships 3-D Helicopter Simulator!
- Sierra's Own Lounge Lizards
- Smart Money: A Personal Note from the President
- Smart Money - The Comprehensive Financial Manager
- Smart Money Version 1.2 Now Available for Apple
- Space Quest and "Larry" Ship for Apple IIe/IIc
- Space Quest II: Vohaul's Revenge Preview
- SPOTLIGHT: Behind the Disk - Jim Walls, Police Quest Designer
- The Blue Knights
- Thexder Takes U.S. By Storm
- This Space Intentionally Left Blank
- Update Versions of Current Sierra Titles
- Win 1 of 12 R/C Helicopters
- Wrath of Denethenor: A Fantasy Role-Playing Game
- Wrath of Denethenor: A Review
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