Conquests of Camelot

By Bridget McKenna

From a too-plausible future, step into a mythic past of valor and romance with the great ruler of legend…


Return to the glory that was Camelot in Conquests of Camelot as game designer Christy Marx turns back the hands of time to transport you into a magnificent era of wizardry and enchantment, of valorous knights and daring quests.

"I came to game design from a background of writing for animation, live-action TV, and comic books… it's very different from game design, which is non-linear… it's very challenging, and I really quite enjoy it." -Christy Marx


Camelot is dying. There have been visions of The Holy Grail that will heal the land of its affliction, but three brave knights have gone to search for it and never returned; it falls to Arthur to complete the quest and save his kingdom.

Working with her husband and professional partner Peter Ledger, who designed the graphics for Camelot, Christy extensively researched both the mythology and the history of early Britain to give the game as much realism as possible.


"The Arthurian legends are a mixture of different mythologies… I took the essence of these mythologies and created a new story to take advantage of those elements, and added new things to make it a whole new adventure." -Christy Marx


In his quest for the Grail, Arthur travels to exotic places and faces tests of courage, skill and wisdom — for the Grail is not a prize to be won lightly — only to one truly worthy will it reveal itself.

"I wanted to require more than mental deliberation… ethics, sacrifice, the kind of things that were noble and chivalrous, that a character like King Arthur would actually have to do." -Christy Marx



From the magical kingdom of Camelot to the Holy City of Jerusalem and beyond, players will live the experience of Arthur, as he sets out on a quest that will require more loyalty and more courage than any man has ever been asked to give. If he succeeds, his kingdom will grow strong and joyful once more — if he fails, all is lost.


Conquests of Camelot is a stunning fantasy saga combining traditional adventure gaming with historical storytelling for a kind of computer entertainment you have never experienced before.

Game Title: Conquests of Camelot
Sierra Programmer: Christy Marx
Illustrator: Peter Ledger
Programmers: David Slayback, Don McGlauflin
Graphics: Douglas Herring

This website is © 2010-2011 David Reese. All rights reserved. All images and content, including, but not limited to, the Interaction Magazine logo and articles from the magazine, are the property of their respective owners. Interaction Magazine has been made available to the public on the SierraGamers website, and is considered a part of the public domain. Image hosting provided by Photobucket.